About the Evaluation Icons...

Evaluation Icons are a way for you to gain quick and easy information about your possible moves. They are broken up into several classifications based on what information they can provide you. The classifications are General, Freedom, Agressiveness/ Defensiveness, and Greediness.


General
This row of icons displays the "general" rank of each of the columns. It simply evaluates how good the board would be for you (if you were to move in that column) and subtracts how good the board would be for the other player after that move. This is what the computer uses to play against you. The column with "1" under it is the best place for you to move based on this math. Similarly, the column with "7" under it is the worst. Note that if the moves in two different columns result in the same evaluation number, there may be two different numbers under those columns. The coloring behind each of the numbers is a sort of severity for that move. The bright red background means that move is one that would be very much to your advantage to take. Similarly, the move with a black background is one that would be really bad for you. The dull red backgrounds are "in-between" moves.

Freedom
This indicates the ratio of your freedoms to your opponant's freedoms. The more 'ooz' in the beaker, the better it is for you. Freedoms are calculated by totaling up all the free spaces adjacent to your pieces (horizontally, vertically and diagonally). If you turn on the numbers, you will see a #/# display. The number on the left is the number of freedoms you have. The number on the right is the number of freedoms your opponand has.


Agressiveness/Defensiveness
These icons represent the most subtle of the tutor displays. A comparison of the immediate gains to the probable future gains is made. If the immediate gains are small, a tree is displayed for "passiveness". A broken tree represents an expected loss after a passive move. A broken tree with an axe represents an expected gain. A lone, broken shield represents a loss followed by an expected future loss (this is the worst of the bunch). A sword and a shield indicate a gain and then a loss (or vise-versa). If the sword is broken, it's bad for you (net loss). If the shield is broken, it's bad for the opponant (net gain). If neither are broken, then the net gain is small. Lastly, a sword by its self is the best. This indicates an immediate gain followed by an expected gain. When in doubt, just look at the '+' and '-' signes in the lower-left-hand corner. Minus is bad, plus is good. The bolder versions indicate the extreems.


Greediness
The columns marked by this $ symbol indicate an immediate gain for you. This ignores what is happening with your opponant entirly. It may be possible that your opponant has 3-in-a-row and will win next time, but there is no $ marker on the column. A basic rule of thumb is that, given two columns are otherwise equal, choose the greedy one. Otherwise, ignore this row.